Build a 3D analytics dashboard for your game in 10 minutes.
Traced turns Unity scene coordinates into 3D heatmaps, player flow paths, and game-aware reports. This site documents the Unity SDK, the data model, the viewer, and how the pieces fit together.
Start here
- Quickstart — install, init, fire your first event.
- Event shapes — when to use Point vs Pair vs Volume vs Frustum vs Trail.
- Scene export — get your Unity level into the viewer.
- Event Tester — fire any event shape from the Unity editor without entering Play mode.
Recipes
Genre-specific integration guides — the event vocabulary, the wiring code, and the dashboard workflow for each.
- Multiplayer FPS — where they die, why they die, who's winning the room.
- VR arena — room-scale movement, hand events, comfort.
- Simulation training — attention, procedure adherence, hazard contact.
- Level QA — instrument once, iterate on what players actually do.
Reference
- SDK API reference — every public method on
Traced. - Architecture — the two-engine model + data flow.
- Use cases — patterns for shooters, VR training, level design.
- Changelog — release history.
Status
Traced is in closed beta. The SDK API surface and the wire format are stable; backend schema may add columns (never removes). New users need an approval flip before the dashboard becomes accessible — reply to your signup email for fast-track approval if you're shipping multiplayer games or running VR/AR training programs.
Need help?
File an issue on the GitHub repo, or email hello@traced.gg. Pro and Studio tier customers get a private Slack channel with 24–48h response.