// Documentation

Build a 3D analytics dashboard for your game in 10 minutes.

Traced turns Unity scene coordinates into 3D heatmaps, player flow paths, and game-aware reports. This site documents the Unity SDK, the data model, the viewer, and how the pieces fit together.

Start here

  • Quickstart — install, init, fire your first event.
  • Event shapes — when to use Point vs Pair vs Volume vs Frustum vs Trail.
  • Scene export — get your Unity level into the viewer.
  • Event Tester — fire any event shape from the Unity editor without entering Play mode.

Recipes

Genre-specific integration guides — the event vocabulary, the wiring code, and the dashboard workflow for each.

  • Multiplayer FPS — where they die, why they die, who's winning the room.
  • VR arena — room-scale movement, hand events, comfort.
  • Simulation training — attention, procedure adherence, hazard contact.
  • Level QA — instrument once, iterate on what players actually do.

Reference

Status

Traced is in closed beta. The SDK API surface and the wire format are stable; backend schema may add columns (never removes). New users need an approval flip before the dashboard becomes accessible — reply to your signup email for fast-track approval if you're shipping multiplayer games or running VR/AR training programs.

Need help?

File an issue on the GitHub repo, or email hello@traced.gg. Pro and Studio tier customers get a private Slack channel with 24–48h response.