// 3D SPATIAL ANALYTICS · UNITY SDK

See the
shape of play.

Heatmaps and path-flows rendered as geometry — not bar charts. The 3D viewer treats your level as the canvas it was always supposed to be.

GEOM · ICOSAHEDRON · 60v / 90e● RENDER ACTIVE
// CORE LOOP
// SEC 01 — CAPTURE

Six event shapes.

Point, oriented, pair, volume, frustum, trail. Each maps to a primitive in the renderer.

// SEC 02 — VISUALIZE

Density + flow.

DBSCAN spheres for density. Catmull-Rom curves for flow. Hue-ramped cold to warm.

// SEC 03 — SHARE

Web viewer.

Designers don't need Unity. Snapshot URLs share filter state. Projector-ready.

// SEC 04 — INVOKE

Three calls. Zero overhead.

Init in Awake. TrackEvent from gameplay. Batching, gzip, offline retry — handled.

Traced.cs
using Traced;

void Awake() {
  Traced.Init(config);
}

void OnPlayerDied(Player p) {
  Traced.TrackEvent(
    "death",
    p.transform.position,
    p.transform.rotation
  );
}
// SEC 05 — ACCESS

Onboarding in small batches.

The full Unity SDK, all six event shapes, position streams, the 3D viewer — live today. Reply with one line about your project. Multiplayer and VR/AR training jump the queue.

Join the beta
// INITIALIZE

See the shape.
Ship the patch.