Heatmaps and path-flows rendered as geometry — not bar charts. The 3D viewer treats your level as the canvas it was always supposed to be.
Point, oriented, pair, volume, frustum, trail. Each maps to a primitive in the renderer.
DBSCAN spheres for density. Catmull-Rom curves for flow. Hue-ramped cold to warm.
Designers don't need Unity. Snapshot URLs share filter state. Projector-ready.
Init in Awake. TrackEvent from gameplay. Batching, gzip, offline retry — handled.
using Traced;
void Awake() {
Traced.Init(config);
}
void OnPlayerDied(Player p) {
Traced.TrackEvent(
"death",
p.transform.position,
p.transform.rotation
);
}The full Unity SDK, all six event shapes, position streams, the 3D viewer — live today. Reply with one line about your project. Multiplayer and VR/AR training jump the queue.
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